Devastation / RickDawg Tournament

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So I actually did pretty well at Devastation.  I think I got lucky and got put into an easy pool, but I made it to Top 32 in the Winner’s Bracket out of a 130-ish man tournament.  The energy that I had from so many good friends screaming their heads off while watching me perfect one of the best players in the nation was surreal; I was one match away from getting broadcasted on the stream.  Unfortunately, that didn’t happen and I didn’t get my time to shine, but hopefully someday I will.  It felt good knowing that all the work that I’ve put into a brand new character paid off, and I feel like I got my 50 dollars worth by entering.

Pool play
Match 1: Honda player from California. Kinda hard to deal with at first.  Tournament nerves, matchup issues, etc.  He didn’t play anything like SNK (who later remarked that American Hondas play way different than Japanese ones, and Japanese is the only style Honda I’m familiar with).  I got creamed the first set, then after some pep talk from Zaine and Luey I regained my composure and pulled through on the next two sets, the last one being a landslide if I remember correctly.  I honestly don’t remember too much about this match, he just butt slammed me a ton and I lost momentum.

Match 2: Will, a Rose player from New Jersey.  This was my hardest match in the pool.  Will was staying at Dorion’s house, and I had gotten my shit kicked him by him over and over two nights prior.  He had played with my character and thus knew the match, whereas I knew absolutely nothing about Rose.  He beat the shit out of me in the first set, but I came back and took the last two.  I believe at first I was going all offensive and he was running away, pelting me with fireballs.  After awhile I figured that his offense wasn’t so strong since he was hanging back and ready to counter any moves that I threw at him, so I did my damage then ran away.  One way I did this was by discovering he would not tech a throw when I ticked with a jumping heavy attack.  I abused the shit out of that and then ran.  His frustration was evident during the last round, where he rushed me carelessly right from the get go and I beat him. 

Match 3: Ibuki player.  This match wasn’t important at all.  He beat me in one round because I was confused by his wild antics in the mirror match.  Otherwise, I got the vortex going on him each time and then beat him in 2 sets, including a perfect.

After those three matches I had made it into top 32 (They took 2 winners and 2 losers from the pools, me being the 2nd winner to Floe, a well-known East Coast player).  After about 4 hours of waiting I got called up for my next matches.

Match 1: Buktooth, a well known Fuerte player from NorCal who is now the best (or at least the best-known) Ibuki player in the country.  The mirror match went pretty well at first, I perfected him on the first round and got the crowd going, then took the set.  Then he beat me down with my own tricks for 2 sets and I got knocked into losers.  My friends say it was very close, but I’m not so sure.  We went back and forth with the vortex and whoever didn’t block it lost the match.

Match 2: Nick, an Abel player from Vegas.  I’m particularly bitter about this match.  I should have won it, I played it very well but then he hit me with that stupid ass Ultra II and I lost.  That’s really it, I did everything else right but he would shenanigan me with the Ultra II.  That thing’s overpowered.

I also played in a tournament yesteday, run by Rick aka Rickdawg (Creative name, btw).  It was a different format than our usual tournaments, where we did a swiss-style tournament as a qualifier for two brackets.  Basically, we played three matches, and anybody with a record better than 2-1 was put into Bracket A and anybody below that was put into Bracket B.  Then the two brackets were run like standard double elimination tournaments, which means we were guaranteed at least 5 matches: 3 in the swiss qualifiers and 2 losses in the brackets.

I played a grand total of 6 matches.

Match 1: Sabre, playing his new character, Cody.  I had played him in casuals before, as well as during the week at Rick’s, and I went even with him.  This match I won in 2 sets, and he only took 1 round on me.  The match will probably be uploaded to Youtube at some time, as it was recorded, so I won’t commentate on it too much.  But I will say that I don’t really feel like that match showcased the best of either of our play.  Scott made too many mistakes and I punished him for them, I don’t feel like I outplayed him at all.

Match 2: Diante, playing Adon.  This match is also on Youtube, and I got raped pretty bad by him.  I think it might be because I didn’t know how he played (yet he knew the Ibuki match pretty well due to one of his training partners), and me just panicking.

Match 3: Brainpipe, playing Dudley.  Holy shit was this a close match.  Dana is a new player in the scene that started with Bootcamp, and since he picked up a new character he had the same growing pains I did.  But, I’m more experienced than him, so I think I slept on him a little bit.  I picked Ultra I, which is the Ultra I’m not comfortable with but technically best for the match, and got rushed down right out of the gates.  I lost the first set convincingly, so I hurried back to my Ultra II.  From there I messed him up in the second set, and the third set went down to the wire.  I’m really proud of how much Dana has improved.  Me and my friends have talked at lengths about who is serious about getting better in this community, and it’s great to see our opinions of Dana holding true.

So at this point I was 2-1, so I made it into Bracket A, or the good people bracket.

Match 4: Rickdawg, playing Bison.  This match was by far the worst in the tournament for me.  I don’t know what changed from casuals on the Wednesday before, but he just beat the shit out of me.  What’s worse is that I have no idea why.  I’ll need to play him more.

Match 5: Diante again, playing Adon.  I had to play this right after getting creamed by Rick, and so my spirits were low.  I lost the first set convincingly, but then I picked myself up and beat him in two more sets.  I wish both matches had been recorded so I could see what he did differently, but I know that I played this more cautiously since Adon’s pokes are really good and Diante loves abusing counterhits.  He ate a couple of Raidas because of that, haha.

Match 6: Reece, playing Blanka.  This went pretty much like every other time I’ve played Reece, minus some tips from Dan.  Dan recommended delaying the kunai in the vortex, which stuffs Upballs or causes them to whiff and give me a free neckbreaker.  I also traded with his Ultra II with a kunai in the vortex, that’s worth noting.

With that I was eliminated and played casuals for the rest of the night, then Denny’s and more casuals at Dorion’s, where I played a wacky Blanka against Luey’s Viper and kicked his ass.  It was hilarious.

Also worth noting is that Andrew made his “return” to the tournament scene this week.  Congrats, Andrew!  At the next tournament, I hope you grab yourself a win!

Detached

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I’ve been feeling a little detached from my game lately.  I lose focus midmatch, forget my options, and fall into patterns and habits.  I can’t help but think that I peaked too soon, now that Devastation is right around the corner.

Honestly, I don’t think I’m ready for it.  Lots of different things happened this evening and I got to meet some of the best players in the country, the ones you see playing on the live streams with commentary on how they play.  It’s a little intimidating, especially with the skill gap being as great as it is.

A pep talk from Nik about the mindset I should have for my first major also opened my eyes a bit too.  I thought playing to see how far you can get and playing to win were similar in nature, but I’m told that the difference between those two is the difference between pot sweeteners and actual players.

It’s likely I won’t have any more training room time before the tournament, as I’ll be playing casuals all day tomorrow.  This may or may not be my last hurrah for Street Fighter as well, despite starting up this blog again.  Regardless, I don’t think I’m ready for it.

Kenzan! A fresh start.

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My phone’s freaking awesome.  Bypassed the Phoenix Municipal Court’s FTP restrictions by sending the files to my phone and then uploading them from there.

Welcome to Street Fighter Blog Version 2.0: Kenzan!  Everything is now centered on Ibuki, my new main character.  I’ve been playing her since before Super came out, she’s so much fun.  She’s like a mix between Viper and Akuma, and each day I find something new for her.  I’ll get into a rant about how much I love this character some other time, but hopefully Kenzan! will be successful.

Profound Sadness

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I wanted to update this blog for my new choice of character, Ibuki.  This is because I’ve got a ton of sit-around-and-do-nothing time while in Jury Duty.  But the Municipal Court’s wireless doesn’t allow connections to file servers, so I can’t upload any images or new wordpress themes.  I guess all I can do is set up some categories and the like.

Still have to come up with a new name for the blog and stuff, though.

I do have this set up, though:

http://docs.google.com/View?id=dc4hm2×4_2gwhfbfhd

Maybe I’ll translate that to blog entries.

Lack of posts

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Sorry for the lack of posts lately, life’s been hectic and there hasn’t been much development in my Viper game, and the other stuff that I have developed I can’t quite talk about yet.

This site may have an overhaul in the near future.  New look, new name, new main.

KEN ZAN!

Momentum

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It’s been awhile since I’ve posted and there’s a lot to say, but let me leave that for another time and link this, this is incredibly important:

http://sonichurricane.com/?p=2029

During the course of an otherwise effective offensive sequence, you may attempt to bait a reversal which your opponent refuses to take – landing you in an awkward neutral situation. What should you do after a wrong guess costs you momentum?

Well, i don’t think there’s a universal answer to that question. Certain characters might have situation-specific tricks to artificially extend momentum, but it’s a mistake to assume that you ought to cling to momentum forever. Ideally, you want to strike a calculated balance between offensive and defensive play to give yourself the upper hand under all circumstances. Obviously momentum grants significant advantages, but making desperate wagers to preserve it exposes you to dangerous pitfalls.

Well-played matches should look like you’re consistently in control and your strategy is overall superior. You don’t necessarily have to win every single rock/paper/scissors instance. If that were true then the absolute highest regarded moments in Street Fighter history would be lopsided Makoto or Dudley massacres where one player happens to guess right every time. Clearly that’s not the case because we all consider those to be flukes.

Being able to maintain momentum is less important than being able to build it up from neutral equilibrium. To become a great offensive player, you need to develop an arsenal of reliable ways to break through the opponent’s defensive mid-range zone. Once you gain confidence in your ability to accomplish this task at will, you’ll stop overvaluing momentum to the point of risking entire matches to hang onto it.

In fact, the biggest drawback to offensive progression is that you gradually lose track of your opponent’s intentions. Let’s say you manage to pull off an uninterrupted mini-surge consisting of two throws, a sweep, and a psychic DP. That’s roughly eight seconds where you haven’t seen your opponent do anything except get knocked down and stand up again. You won’t catch too many hints from watching them do that.

If they happen to have super meter available, how do you decide whether they’ll use it on wakeup? Remember, it’s been almost ten seconds since the last visual sign you read from their movements. When you’re playing online or on a head-to-head arcade cabinet, you can’t even sense what their body language is saying. At that point, you’re simply working the odds and hoping that they don’t have enough mental composure to play smart or outguess you.

Sometimes it’s a good idea to block that super, even if you can’t punish it afterwards. Yes, you could punish by predictively jumping straight up, but that’s a huge gamble. If they remain calm enough to block, they’ll get up with plenty of time to react to your desperate attempt – either landing that super for full damage or responding with the appropriate anti-air to seize momentum without even sacrificing their meter.

It’s usually not worth the risk. You think you’re closing out the match but what you’re really doing is leaving the door open for a comeback. Block the super, drain their meter, surrender momentum, and build it back up again. It won’t be too difficult because they’ll still be shaken from having given away a huge advantage. Even if they get up and do nothing, you’ll have plenty of opportunities to bait that super and you can always think of safer avenues of attack.

Returning to the original question, if you put your momentum on the line to bait an uppercut and they don’t fall for your trap, sometimes the best thing to do is wait. Don’t bail them out by doing anything easily punishable. If you wait, they might still throw out something dumb. You definitely shouldn’t feel like you have to rush in there and push more buttons.

Training Session Regimen

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A couple of days ago I answered a question in the Viper Q & A thread on SRK, regarding what to practice in training mode.  With that in mind, and with me playing in training mode right now for kicks, I’ve decided to instill a training regimen in my play sessions.  My execution’s been ass since school started up again, and I attribute that to me coming home from a long day at school, forgoing training mode, and blasting through scrubs online in championship mode with basics and varying latencies.

So anyway, here’s the rules.  I can’t go online until I accomplish each of these in a session.

  • Seismo XX Seismo – from close to midscreen, lp lp mp mp hp hp hp-Feint, EXs sprinkled.  Do this 5x in a row on left side and then on right side.
  • s.MP / c.MP SJC Ultra – Do this 3x in a row on left side then on right side.
  • j.HK, FFF xx EX Seismo – Do this 5x in a row on left side then on right side.
  • j.HK, c.HP xx EX Seismo SJC FADC Ultra – Do this 3x on left and right
  • j.HK, c.HP xx EX Seismo SJC FADC Sweep – Do this 3x on left and right

Those are minimum requirements.  Will add more later.

Reece Session

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Played some games with Reece tonight after doing homework.  I was able to use j.MK more often and broke my habit of doing m.TK feint -> Elbow all the time.  Also, Bison’s headstomp loses to EX Seismo if timed correctly.  Forgot I had to work on using j.HP as an attack, but also DO NOT CROSSUP SUPER JUMP BK REECE’S BISON WHEN HE HAS AN ULTRA.

Talk afterwards:

[03:54] Jon: Haha, cool.
[03:54] llMiNeRvAll: Nice work.
[03:54] Jon: GGs.
[03:54] llMiNeRvAll: Heres somethin to think about.
[03:54] llMiNeRvAll: With Ryu…
[03:55] llMiNeRvAll: When you get to that comfy range, work on c.mk to FB.
[03:55] llMiNeRvAll: c.mps…
[03:55] llMiNeRvAll: s. hks and DPs for anti airs.
[03:55] Jon: Ah, I forgot about s.HK.
[03:55] Jon: And c.MK, I didn’t do that at all tonight.
[03:55] llMiNeRvAll: Do the equivalent for Viper.
[03:55] llMiNeRvAll: ect…
[03:55] Jon: VIPER HAS NO NORMALS REECE
[03:55] llMiNeRvAll: Ahaha. BS!
[03:55] Jon: Haha.
[03:55] Jon: I get what you’re saying, though.
[03:56] llMiNeRvAll: Yeh.
[03:56] Jon: I’ve been loving the c.mp lately with Viper.
[03:56] llMiNeRvAll: c. mk, c. mp close mk.
[03:56] llMiNeRvAll: up knucks. ect…
[03:56] llMiNeRvAll: Feints and elbows.
[03:56] llMiNeRvAll: Keep em locked down in the corner.
[03:56] Jon: I’ve been trying to ease up on the elbow recently, I got into a pattern of feint -> elbow all the time.
[03:57] Jon: Okay.
[03:57] Jon: Yeah, I give up the corner really easily.
[03:57] llMiNeRvAll: Yeh.
[03:57] llMiNeRvAll: Ever notice me get a free punish w/ Blanka and go for a lousy back throw
[03:57] llMiNeRvAll: ?
[03:57] Jon: For corner positioning.
[03:57] llMiNeRvAll: Now notice how far Blankas back throw takes the opponent.
[03:57] llMiNeRvAll: Exactly.

[04:02] llMiNeRvAll: Biggest example of difference of play styles is SNK and Shane.
[04:02] llMiNeRvAll: SNK plays a lame turtle ass Honda.
[04:02] llMiNeRvAll: Shane’ll put you in a corner and put HHS on you alllll day.
[04:02] llMiNeRvAll: Rush style.
[04:03] llMiNeRvAll: And Honda is a “turtle” character.
[04:03] llMiNeRvAll: Not exactly…Its just how the majority plays him.
[04:04] llMiNeRvAll: Look at my Blanka vs Rick’s…
[04:04] llMiNeRvAll: You saw it yourself.
[04:04] Jon: Yup!
[04:04] llMiNeRvAll: Both good, just diff styles.
[04:04] Jon: Luey, you, and Rick are all very different.
[04:04] Jon: It’s crazy.
[04:04] llMiNeRvAll: Right?! lol.
[04:05] Jon: I put Luey as the wildest and Rick as the most conservative, and you towards the middle.
[04:05] Jon: But a little more rushdown still.
[04:05] llMiNeRvAll: lol. Yeh.

Status Check, February 2010

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This is a new feature I think I’ll start implementing.  In the middle of every month, once a month, I’ll write down what I need to focus on working on in regards to techniques to practice.  Rather than a “Hey, this works when x” statement like how my usual posts are, here is a listing of my goals for this next month.

In order of importance:

  1. Anti-airs on reaction, not on prediction.  Since this game came out (A year ago this month, actually!) I have anti-aired only as a guess rather than as a reaction to their jump.  Rather than try to look for patterns for jumping, react accordingly.  Considering the powerful combo that follows an anti-air, it’s definitely worth it.
  2. Throw techs on reaction, not on prediction.  The same principle applies here.  Ever since really getting serious about the game, my throw teching has improved but only as a prediction.  As an addition to this point, master crouch teching.
  3. Execution, execution, execution.  The three most challenging things in my current scope of Viper are SJC FADC, FFF, and normal SJC Ultra.  I need to hit up training room and solidify my performance of them and successfully carry them out of my house.  Another thing is that I need to stay calm and don’t hurry all of my moves, that’s the reason I fail them.
  4. Create a flow chart listing all of my options, techniques, and strategies.  ALL of them.
  5. Use and get to know all of my buttons.  Regardless of whether or not Viper’s normals are good, the recent revelation shown to me by Zaine with j.HP has shown me that there is more to Viper than specials and j.HK.

Without a doubt these past two months I’ve gotten exponentially better than I was before.  However, I’m nowhere near where I want to be and I have to proactively practice the above five points while juggling school.

Anti-Air Dash Buffer / Option Select

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I completely forgot about this until Reece reminded me.

Viper’s HP TK is kind of a shitty anti-air.  It will trade with a lot of jumping attacks.  However, if it does, she has the ability to dash forward and HP TK again, or Ultra.  This requires mad reactions, however.  Reece thus suggested to me to buffer the dash after every anti-air, because the dash obviously won’t come out if it hits clean or whiffs since I’m in the air, and if it trades the dash will come out, leaving my reflexes able to perform an Ultra or a TK unhindered.  It’s kind of like an option select!

Thanks, Reece!