Had a really long talk with Reece and Louie tonight about a bunch of different things. Not sure if I remember all of it, but the main points are
- Execution, Reaction, Instinct. A combination of these three makes for a good player.
- When playing online, play your hardest no matter what. Just because your opponent does stupid shit doesn’t mean you should to. Practice your combos if need be.
- Start building a flowchart, a map with the different options after each move or action. This is the most important point of the night, I’ll need to begin work on this myself. And I need to do it myself so I actually cement what I learn, rather than reading it on a forum.
Prior to this I also played many games with Zaine. Watched him play, too. Here’s an amalgamation of what I learned from him and my own matches against others.
- DO NOT FORGET j.HP! That thing is awesome. Neutral j.HP makes for a good air to air, too.
- Don’t miss punish opportunities, if you land a jump in go for broke with the c.HP rather than c.MP.
- EX Seismo Feint is good for jump-ins and wakeup, ’cause you dodge whatever they throw at you (including a throw) and then you can throw right after.
- I don’t care what Zaine says about FADC after m.TK, I think it’s worth it due to sheer mind-fuckery.
- s.f.MP is a good poke, but that’s about it.
- s.c.MK is a good anti-crossup thing, but the timing is very strict.
- b.HK to anti-air, but you need to predict rather than react.
- Be ready to anti-air TK at any time.
- You can bait counter hits after a BK with a c.MP, due to frame advantage. Another option is c.MP xx EX Seismo. No punish, but counter hit frame trap.
- Getting a crossup BK does not guarantee a Super Jump j.HK crossup, Ryu can c.MK under it. Mix it up every now and then with a BK or dashing up.
- j.MP can cancel into h.BK or m.BK, and it’s deceptive as hell. Use it!
- SJC FADC jab reset is awesome. Practice, practice, practice!
- Bring a notebook and jot down more.