Posts Tagged ‘blanka’

Reece Session

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Played some games with Reece tonight after doing homework.  I was able to use j.MK more often and broke my habit of doing m.TK feint -> Elbow all the time.  Also, Bison’s headstomp loses to EX Seismo if timed correctly.  Forgot I had to work on using j.HP as an attack, but also DO NOT CROSSUP SUPER JUMP BK REECE’S BISON WHEN HE HAS AN ULTRA.

Talk afterwards:

[03:54] Jon: Haha, cool.
[03:54] llMiNeRvAll: Nice work.
[03:54] Jon: GGs.
[03:54] llMiNeRvAll: Heres somethin to think about.
[03:54] llMiNeRvAll: With Ryu…
[03:55] llMiNeRvAll: When you get to that comfy range, work on c.mk to FB.
[03:55] llMiNeRvAll: c.mps…
[03:55] llMiNeRvAll: s. hks and DPs for anti airs.
[03:55] Jon: Ah, I forgot about s.HK.
[03:55] Jon: And c.MK, I didn’t do that at all tonight.
[03:55] llMiNeRvAll: Do the equivalent for Viper.
[03:55] llMiNeRvAll: ect…
[03:55] Jon: VIPER HAS NO NORMALS REECE
[03:55] llMiNeRvAll: Ahaha. BS!
[03:55] Jon: Haha.
[03:55] Jon: I get what you’re saying, though.
[03:56] llMiNeRvAll: Yeh.
[03:56] Jon: I’ve been loving the c.mp lately with Viper.
[03:56] llMiNeRvAll: c. mk, c. mp close mk.
[03:56] llMiNeRvAll: up knucks. ect…
[03:56] llMiNeRvAll: Feints and elbows.
[03:56] llMiNeRvAll: Keep em locked down in the corner.
[03:56] Jon: I’ve been trying to ease up on the elbow recently, I got into a pattern of feint -> elbow all the time.
[03:57] Jon: Okay.
[03:57] Jon: Yeah, I give up the corner really easily.
[03:57] llMiNeRvAll: Yeh.
[03:57] llMiNeRvAll: Ever notice me get a free punish w/ Blanka and go for a lousy back throw
[03:57] llMiNeRvAll: ?
[03:57] Jon: For corner positioning.
[03:57] llMiNeRvAll: Now notice how far Blankas back throw takes the opponent.
[03:57] llMiNeRvAll: Exactly.

[04:02] llMiNeRvAll: Biggest example of difference of play styles is SNK and Shane.
[04:02] llMiNeRvAll: SNK plays a lame turtle ass Honda.
[04:02] llMiNeRvAll: Shane’ll put you in a corner and put HHS on you alllll day.
[04:02] llMiNeRvAll: Rush style.
[04:03] llMiNeRvAll: And Honda is a “turtle” character.
[04:03] llMiNeRvAll: Not exactly…Its just how the majority plays him.
[04:04] llMiNeRvAll: Look at my Blanka vs Rick’s…
[04:04] llMiNeRvAll: You saw it yourself.
[04:04] Jon: Yup!
[04:04] llMiNeRvAll: Both good, just diff styles.
[04:04] Jon: Luey, you, and Rick are all very different.
[04:04] Jon: It’s crazy.
[04:04] llMiNeRvAll: Right?! lol.
[04:05] Jon: I put Luey as the wildest and Rick as the most conservative, and you towards the middle.
[04:05] Jon: But a little more rushdown still.
[04:05] llMiNeRvAll: lol. Yeh.

Training Session with Reece

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Got an Xbox today.  More on that later since I need to hit the hay, but I played Reece’s Blanka.

[01:57] Jon: GGs man, I learned a lot.
[01:57] llMiNeRvAll: lol
[01:57] llMiNeRvAll: No prob man.
[01:57] llMiNeRvAll: Whatd you learn?
[01:57] Jon: My goal is to beat Luey down, and you’re really helping me with that.
[01:57] Jon: That c.mp beats electricity.
[01:57] Jon: Punish the Blanka balls.
[01:57] Jon: That I can EX BK out of mistimed ultras, so it doesn’t hurt to mash it out.
[01:57] Jon: And do more shit to mess up a charge when I think a wakeup ultra is coming.
[01:58] Jon: Watch meter.
[01:58] llMiNeRvAll: Right.
[01:58] Jon: Etc.
[01:58] llMiNeRvAll: Try crossing up with elbow to kill charge?
[01:58] llMiNeRvAll: Idk.
[01:58] Jon: Yeah, or BKs.
[01:58] llMiNeRvAll: Right.
[01:58] Jon: Both will get me killed by EX Upball, but I think I can risk that.
[01:58] llMiNeRvAll: Thats good man.
[01:58] Jon: Cool.
[01:58] Jon: Thanks again, man.

Execution Woes, Frantic Play

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Went to Dorion’s again tonight.  I’ll keep this short (You know you play SF too much when you see/type the word short and an image of Ryu doing a c.lk pops in your head).

Started out playing against a Ken player who really wasn’t very good, but neither was I.  I don’t know if it was because I was using Reece’s stick and not my own (His is much looser, even for a TE), but none of my shit was working.  This wasn’t like I couldn’t do my normal SJC FADCs, it was more like I couldn’t even do my burning kicks, or I couldn’t get my Fierce Punch to come out after a jump in.  My fingers were overly frantic, I suppose.  Maybe it also has to do with the game being played on a non laggy TV, whereas mine is pretty bad.

So anyway, it took a couple hours and me running through training mode to get going for real.  I didn’t really spend a lot of time learning new shit tonight, more just playing for the sake of playing.  This doesn’t necessarily help me grow as a strategic player, but it does improve my reaction time.  I played Zaine (He was fooling around with Dan, though), then Shane’s Boxer (Got wrecked), then Reece’s Akuma (Did okay), then Juicebox’s Akuma (Got wrecked), then Juicebox’s Ken (Got wrecked), then Louie’s Guile (Wrecked him!), then Reece’s Blanka and Bison (Got wrecked), then Louie’s Blanka (Got wrecked).  A couple of major points resonated with me tonight, though.

  • I deal with rushdown very poorly.  When Juicebox was rushing me down, he could tell I was mashing throw tech.  To summarize his advice, I should make a conscious decision on whether or not to just block or to throw tech, not try to guess on the fly.  Also got a quick lesson in footsies from him.
  • I can punish Blanka balls better now.  It’s all about paying utmost attention.
  • Louie says I’m hesitant while I play.  I don’t know exactly what that means, maybe I’ve been playing too cautious like Zaine lately.  I’ll need to watch Zaine play more so I can understand how exactly I should be playing.

Another Dorion Level-Up Session

admin Posted in Blog, C. Viper, Matchups, Techniques,Tags: , , , , , , , ,
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Been addicted to this song lately: http://www.youtube.com/watch?v=6uZWArSOmCc

Man, what a night.  I think I may have grown a bit more as a player, my playstyle has changed so drastically in the past month.  This evening I got some games in with Reece, Stefan (Dictator player who I haven’t seen in awhile), Zaine, and Louie.  Reece kicked my shit in with Gen, and I received a ton of advice from a bunch of different people.

I tried my “Bring a notebook!” thing tonight to hopefully make my blog posting a little easier to type, but to be honest it didn’t help very much.  All I did, after looking at it, was write down random tips that flew at me.  So I’m just gonna write most of this down from memory.

***

Mr. SNK

I didn’t get any specific information from SNK like the other folks I talked to, but moreso advice on how to play fighting games in general.  There’s a sense of fundamentals, such as fireball zoning and normals and the correct spacing for all of that, that I’m lacking.  This is simply because I’ve never played a fighting game at this level before.  Ultimately, SNK recommended that I drop Viper for a couple weeks and work with a Shoto (Ryu) to learn the game.  It’s kinda funny because this is pretty much what I did but on a lower level.  Whereas I learned the basics of SFIV like how to do FA’s and SRKs and correctly inputting Ultra Combos from using Ryu and then moving on to Viper, I should have stuck with Ryu and learned more about the 2D fighting genre in general.  At the moment it pains me to even think about dropping Viper (My blog is called Crimson Temptress, for crying out loud), and so I’m undecided on how exactly to move forward from here.  Perhaps I’ll end up playing Ryu more often.  Bah.

Another major tip that SNK had for me was in regards to my notetaking.  “Don’t take notes on specific people, take notes on specific matchups,” he said.  By knowing the characters and their matchups inside out, I’ll be able to know what I can and can’t do in the match.  And only then should I be able to implement mindgames effectively.  He punctuated his advice with words of encouragement and implored me to keep asking questions.  I find that to be a huge motivator.

Zaine

Zaine was a bit under the weather this evening, but he still was pretty sharp.  I chilled out with him for a bit and talked a lot about specifics for the character.  A couple of quick notes:

  • After conditioning the opponent to block with TKs, only then can you jump in with little risk.  Otherwise, you’re limited to crossups after untechable knockdowns.
  • j.HK is good for crossups, but it isn’t the be-all end-all air to ground attack.  j.HP is really good too, to the point where a well timed one will stuff an uppercut.
  • j.MP xx h.BK is possible.
  • After landing a TK, another option in the flowchart is to dash up and throw.

Those fast tips aside, I was able to pick Zaine’s brain about more of the finer intricacies of Viper play.  For one thing, after playing Reece and getting burned over and over, I noticed that I was having a hard time getting in to attack with the TK mixups.  This made me wonder about how a burning kick would work in a mixup, since it would knock them away and I’d have to get in again.  Another thing is that I can’t just go balls-to-the-wall (Zaine’s phrase) all the time, especially with TK strings because I’ll get SRK’d out of them.  Zaine plays very carefully and tries to frustrate his opponent with TKs and his ground game.  I tried to mimic this, in that rather than pressing an advantage over and over and over again until I get reversaled out of it, I poke holes in my strings and momentum deliberately to bait things.  Zaine played Akuma and Sagat against me to prove this, where he SRK’d me when I got too feint happy (I did a lot of c.MP xx TK Feints) but in return I did my fair bit of baiting Tiger Uppercuts and SRK’s.  In doing so I heightened my alertness while playing the game and did my best to look for patterns.  Another big point that Zaine made was for the Sagat matchup, where once I get a large enough lead I should make Sagat come to me.  The most he can do is Tiger Shot me from full screen and my seismos will trade/beat them repeatedly if needed.  “Sagat has no offense,” he said.  Furthermore, at full screen, DON’T FUCKING JUMP AT HIM.  Zaine’s voice saying “Don’t do it,” will forever resonate in my mind while I play that match.

Louie

Whereas Zaine’s been the technical coach for me lately, Louie’s been the mental coach.  I mentioned to him my problem with going into trance-mode while playing, where I don’t really pay attention and zone in too much.  Louie gave me some pointers to heighten my alertness further, such as making a remark (“Good shit”) every time I get hit by something to make a mental note to watch out for it.  I played with him shortly after my session with Zaine and he really did try to keep me talking, listening, and from getting too zoned in to pay attention to the match as a whole.  This was basic stuff like manipulating me in some ways and openly putting me in scenarios to get me thinking and how to keep on my toes.  As such, he definitely didn’t play his all and the matches went much slower than his usual RTSD style, but after playing with both him and Zaine I really felt a heightened sense of awareness while playing.   Afterwards we played around a little bit with some Blanka-Viper matches, here’s some fast tips:

  • Punishing a blocked Ultra – TIMING, TIMING, TIMING.  I’ve got several options to punish it, all with varying degrees of specific timing.  The first  way to punish is a plain Ultra.  However, this must be timed so Blanka is about at her torso’s height, otherwise it’ll whiff.  Another option is to light Seismo, which can then go into burning kick or SJC FADC sweep.  Timing is less strict on there but still needs to be done.  Then there’s the b.HK, or the “Sit the fuck down” kick.  Probably the easiest to time, and since it’s more than likely that they won’t tech, I get a free mixup.  Finally, the hardest way is to FFF, where I need to time the Fierce to hit EXACTLY as he’s landing on the ground.  Furthermore, I need to walk up prior to the Fierce so the second Fierce won’t whiff.
  • Viper Elbow is still awesome, but try using it as a crossup/repositioner after a knockdown.  It won’t combo, it might not even hit, but it’ll screw with their mind.
  • I can jab out of hop shenanigans.  Here’s hoping ConQueso doesn’t pull that shit on me again.
  • Rainbow ball can be FA’d, but it’s not necessarily the best option if Blanka purposefully whiffs it, lands in front of me, and throws me out of my dash.  I’ll reserve this trick for beginner Blankas who go for the confusing ass crossups, but I really do need to just learn how to block that stuff.
  • Watch that fucking meter.  If he’s got Ultra, either bait it or don’t stick out limbs while he’s waking up.  Same with EX Upball, but that’s a lot less risky.

***

Getting this much advice from people is really quite awesome.  I’ve learned a lot, and as I mentioned earlier I’m beginning to feel a heightened sense of awareness while I play.  However, the more people I get advice from, the more conflicting advice I get.  I’d like to close out this entry with a listing of these.  Hopefully as time goes on I’ll be able to make my own, informed decision about who to listen to, but for now I’m neutral.

Points of contention

  • Switching from Viper to Ryu to learn fundamentals.  SNK says do it, Louie (and maybe Zaine?) says no.
  • Neutral jumping.  Zaine says to do it to bait a throw tech, Louie says don’t do it (Might just be for Blanka matchup)

Oh, and my stick’s 360 support is busted.  So I left it at Dorion’s house for Mike to fix for me.  So no SF tomorrow morning, but boot camp tomorrow night!  Whoo!

Matchup problems / Improvement?

admin Posted in Blog, C. Viper, Matchups, Techniques,Tags: , , , ,
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I really took a lot of time to study what I posted about last time.  The main points I’ve focused on are

  • Use more thunder knuckles / Improve my ground game / Jump less
  • Backdash to bait attacks or on wakeup

These are techniques that I”m learning to incorporate into my game, and in addition to that I’ve also been trying to pay more attention while playing and sense patterns.  Because of this, however, my reactions are slower and I end up losing more than I usually do.  I imagine these are just growing pains for refining ‘dat Yomi.

I recently moved to a different PSN account and levelled it up to G2 in Championship mode, just because G1 is virtually empty and impossible to get a good connection.  While in G2 the players will be a lot less skilled, at least I’ll get to play.  I intend to visit Dorion’s more often too to substitute for online, so Dorion = Quality and Online = Quantity.

The most notable of my sessions recently is a session I had with ConQueso, online.  He played various characters that I pretty much tore through, except for Blanka and Honda.  For some reason (and this applied to ST/HDR and Alpha), I do terrible against downback characters.  Honda is already a terrible matchup for Viper, but Blanka I really shouldn’t be having so much trouble with.  Most of the problems I have with Blanka involve wakeup.  And while the three Blankas that come to mind all have ways of attacking me when I’m knocked down, each one has a different strategy and thus a different counter I need to be mindful of.  Louie = Backdash, ConQueso = Neutral jump (?), Eric = Block.

Going back to how I’ve been trying to improve lately, I have been playing online a lot against beginner players like Nathan and Austin.  Following Zaine’s advice, I’ve started utilizing TK rushdowns.  Rather than focusing on knockdowns and okizeme games via burning kicks, I’ve found that pressuring and overwhelming the opponent with Thunder Knuckles, feints, c.MKs, and Viper Elbows results in lots of dizzies.  I have various strings that I’ve been utilizing after landing the initial m.TK:

  • Feint
  • Viper Elbow (High)
  • c.MK (Low)
  • Jump over, reverse Burning Kick
  • c.MP
  • Crossup BK (If spacing is correct)

Each of these can be done one after another or strung together at random.  A sample string that I like using is c.MP xx m.TK, c.MK xx Feint, Viper Elbow, c.MK m.TK, repeat.

If I can get into a situation where I can execute a string like this, I’ve pretty much won the round.  It nearly always results in a dizzy, which then leads me to either a FFF or an Ultra combo.

Speaking of FFF, I’m sad to say that my progress in it hasn’t been the greatest as of late.  I resolved myself to learning FFF over winter break, but the most I’ve got is a 30% chance on the 2P side and an 80% chance on the 1P side.  I need to go back and practice this more.  Also, my SJC FADC works the majority of the time on the 2P side, but while I can execute it flawlessly on the 1P side, I nearly always screw it up in a real match.  In short, execution-wise my two areas of focus need to be

  • FFF, 2P Side
  • SJC FADC, 1P Side
  • And while we’re at it, practice plinking the sweep after the SJC FADC.

In other news, I’ve been fooling around with Ken recently.  I learned to Kara Throw (It’s basically plinking!) and learned a worked on of Ken’s combos/links:

  • c.LK, c.LK, c.LP, h.SRK <- Link
  • c.LK, c.LP, s.LP, c.MK xx EX Tatsu
  • c.LP, c.LP, c.MK xx Hadouken
  • c.LP, c.LP, c.LP, Kara Throw

Dorion and Sabre have instituted a new training regimen that will begin next week.  I’m excited to participate in it: http://www.shoryuken.com/showthread.php?t=222828

Dorion Level-Up Session

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Dorion had a level-up session at his house tonight, aimed towards preparing a “Team AZ” consisting  of him, Mr. SNK, and Juicebox for the House of Cicada tournament in California pretty soon.  It was kind of cool to overhear bits of their conversation, about Combofiend’s playstyle or Alex Valle’s or how Sabre played Justin Wong while he was just a Marvel player.  As I am currently, I’m simply an SRK member who watches streams, so these players are borderline celebrities to me, and to hear them talked about in such a casual fashion shows how distanced I am from the community.

The mentality of the AZ Scene, however, is exactly the opposite of what SRK is.  Everyone here is really welcoming as well as extremely supportive of my recent revelation and new desire to improve, and to quote Louie, “If someone’s going to show the initiative, it’s worth helping them out.”

Anyway, I spent a good deal of time playing with Reece (Dictator), Louie (Blanka), and Alan (Guile) tonight.  Mostly Louie, who was kind enough to really just walk through my game style and watch my games with Alan and pick apart the many imperfections.  Afterwards I played several other games, but I also had a talk with Zaine prior to leaving about more of the Viper-specific stuff that I can do.

Louie

  • Don’t jump so much, especially neutral jumping.  While it may work against online people whose reactions are delayed due to inexperience or lag, I’ll be punished fairly often for jumping straight up like a moron.
  • Don’t be afraid to backdash on wakeup.  It breaks a lot of Louie’s okizeme options.
  • Additionally, don’t be afraid to use a backdash as a BAIT.  This really helped me in a fight against Alan where I saw the flash kick coming.  It’s a much more efficient bait rather than just walking up and crouch-blocking, which puts me at risk of getting thrown.
  • Moving around a lot can be good for instilling a sense of random in your opponent, but in reality it’s in your control.  Doing random shit for no reason gets your opponent to do a double-take and gives me that split second to capitalize on it.
  • Momentum is key.  I shouldn’t get flustered when I miss a combo and flail around in hopes of compensating for it somehow.  Have a contingency plan for when my shit breaks and move forward from there.
  • Momentum, when against me, should not fluster me either.  Learn how to both defend properly and keep an eye out for punishing opportunities.  I missed punishing a Blanka ball with a reversal EX Seismo too many times because I was too busy getting mindfucked into defending.
  • More on momentum, a rushdown is always helpful if you vary your mixups.  I get in bad habits with playing sometimes where I follow a set string rather than varying it.  Take notice of how they defend and use it accordingly, a mixup isn’t limited to a single hit or combo.
  • Performing uppercuts and the like need to be reacted to or predicted, never guessed.  There is a large difference.
  • Louie loves to bait things with focus attacks.  This basically serves the same purpose as walking forward and baiting an attack.  Baiting an attempt to shift the momentum (i.e., reversal) can be applied to a rushdown.
  • Be wary of baiting things out too close to the opponent on wakeup, you might get thrown instead.
  • Corner pressure…ugh.  Stay calm, don’t be afraid to backdash, but don’t reversal blindly or hit buttons unnecessarily.
  • You can tell when an opponent is mashing with Blanka when their jab strings are imperfect.  As such, don’t be afraid to bait out the electricity and punish it with either a max ranged c.MK or a Viper elbow.
  • There is more to a mixup than just on wakeup.  Performing a mixup on a standing/crouching opponent causes them to have to react faster rather than having the leisure time of their wakeup animation to gather their thoughts.
  • Them feints…use them.  Quote from Louie: “Zaine once got me in a corner and did a fucking dance with Viper, I had no clue what he was doing.”
  • DON’T JUMP SO DAMN MUCH.
  • My meaty c.LK, s.LK, c.MP xx m.TK is not a good combo to do on an opponent who is waking up.  I ate several Ultras and up-balls because of this.  Try using it after a blocked jump in or during TK pressure.
  • “If someone’s going to show the initiative, it’s worth helping them out.”

Zaine

  • Supporting the jumping too much = bad theme, focus on the ground game using TKs.  They’re semi-safe and frustrating enough to train your opponent to counter them.
  • Using TKs enough in a match will cause the opponent to focus more on countering them and thus make them become purely reactionary after you do it enough.
  • In doing so, you increase your chances of a successful jump in.  So rather than going right for the mad jump-in combos that I love and adore, train my opponent to let me jump in.  You know when they have reached this point when they are simply crouch blocking and waiting for the TK.  Then you can jump in.
  • More on TKs, there are plenty of options after each of the two ground TKs.
  • For the light TK, while it’s slower, it basically keeps you safe on block.   Conversely, a medium TK will put you right in the opponent’s face and basically put you in a mixup.  Will they throw?  Will they jab?  Shoryu?  So many options for the opponent to counter anything that I can do.  Light TK also  puts you at a frame advantage on block, and so following it up with a c.HP will either cause a counter hit or a block.  It’s probably a good idea to continue on to Seismo SJC FADC, which will either be a beefy combo or a WTF DO I BLOCK moment for the opponent and allow a throw.  An additional follow up for a light TK is a crossup burning kick.  Zaine likes to also dash forward, which makes the opponent think OMG THROW and basically baits that whiffed throw tech with a burning kick.
  • For the medium TK, while it has the disadvantages stated above, if you’re feeling risky you can continue with some options from there.  Many Viper players, including Zaine, like to go c.MP xx m.TK and then follow it up with another c.MP xx m.TK.  Another gutsy option is a throw.  One of Zaine’s neat tricks is to follow up a c.MP xx m.TK with a simple normal jump over and then a burning kick when they try to grab what they perceive as a missed crossup.  Zaine even mimed out the animation of a whiffed throw eating a burning kick to the face for me, haha.
  • “You need to come over more often.”

I’m actually pretty confident that I left some stuff out, but my brain was so full of Street Fighter that I couldn’t hold anymore.  Add that to the fact that I did another all-nighter in a failed attempt to reset my sleep cycle, as well as the fact that it took me a half hour to write and remember this on said lack of sleep.

I ended each section from Louie and Zaine with a quote of theirs that I found particularly inspirational.  While it sounds overly mushy and gay, I really feel like it’s worth noting that they are going this far to help me, and therefore I should not waste their time.  Maybe I’ll bring a notebook with me next time I go and I’ll get more notes down.

Eric

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I took the time to write this as a comment to one of Andrew’s blog posts regarding our friend, Eric.  I figured since it was so long (Much longer than I expected, yikes) it wouldn’t hurt to post it here, especially since I’m going to start keeping tabs on all my friends.

I’ve got a lot of theories about the kind of player Eric is. While you’re right, he’s not quite the “jungle style” I was yelling about while you guys were fighting, there is a certain degree of randomness in his game that makes him difficult to read. He does indeed have several predictable strategies, though. For example, he loves his j.HK, c.HK no matter which character he uses (Though he does it a lot less with Ken since we’ve really started playing), and his entire nature is “flow-breaking.” I’m sure you remember that he would love to just back up with Blanka and get a charge, and then he’d get away and you’re at full screen again, totally boned. By backing up like that, he effectively breaks the flow of the match, whether it’s because he’s getting whaled on, or, strangely enough, if he’s at the advantage. My first reaction to this was that he needed his charge, but then I observed him doing this with Ken during your Ryu sessions. There’s absolutely NO reason he should back off on the pressure when he’s at the advantage, example would be when he’s got you in the corner and then he jumps back to Hadouken. This leads me to believe that, while his combos (which are nowhere near as complex as they should or could be) are not necessarily random, his game plan in general is completely random. This applies to any and every game that Eric plays: CvS, SFII, Alpha, Marvel, even Smash Bros.. I’m sure you remember those nights a couple years ago where there’d be a big clusterfuck of three people kicking each others’ asses and a lone Marth on the complete other side of Final Destination.

That said, I also think that Eric plays much more reactive than proactive, and while his punishes may not be efficient and it definitely becomes quantity over quality, the way to screw up his flow is to do the same thing to him but with quality over quantity. My fights with him nowadays ultimately become trading hits until he makes one mistake, and then I punish it with whatever I can, most of the time a combo into Ultra. From there, I simply out-turtle him and that causes him to make the same mistakes. So if I’ve got a life lead on him and he starts backing up to reset the flow, I’ll just let him. I’ll time him out if I need to, and that’ll punch him into action and make him several times more likely to make a further mistakes. The fight will either play out like that for the entire time, or he’ll get reckless and my rushdown will continue due to, yes, my greater amount of experience with the game. Thus, matches outside of SFIV are more even, but all it takes is me to learn one good, punishing combo and I can apply that strategy (Remember Garou?).

TL;DR version: Either take his strategy and send it back to him with a little ribbon, or out-knowledge him with the game (This includes knowing the matchup! For example, jab him out of that Blanka ball and then throw him once he gets surprised and starts turtling again).

Ranbat 2.6

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Funny how I started my blog right when the Ranbat season ended.  For those who don’t know me in person, I live in Arizona and thus attend the Ranbats there.  I usually play under the name Tsumuji.

Results

Anyway, today was the last of the Ranbat season.  I think I had a pretty solid showing for a first timer.  My Viper definitely needs some improvement and I still need to get past several different factors outside of the game, which I’ll list later.  For now, let’s talk about this specific Ranbat.

I was fortunate enough to get Andrew to come with me today, I hope he got a good impression of the community.  We warmed up a little bit at my place beforehand, and while I had worked out all of my links and SJC FADCs, none of that really worked once we got to the venue.  This could be one of two reasons, or a combination of both: Jitters, or lag.  While it’s perfectly acceptable to believe that I was nervous and playing out of my element, I feel like I had my timing correctly while performing the SJC FADCs, or hell, even consecutive seismos.  My TV at home suffers from lag, however, and so I’m concerned that learning on my own TV is affecting my ability to execute my moves correctly, especially because of the character I use.

We started off with some casuals between me and Andrew, and eventually some other folks jumped in like Nef and Gurlin.  Josh showed up too, so Andrew got exposed to the three Chun Li players here in AZ: Ray, Nef, and Josh.  Each is pretty amazing with Chun, particularly Josh.  I’m hoping that Andrew will pick up some tips from them.  I also got to play against Reece’s new Dhalsim, which didn’t quite measure up to my Viper but he had the excuse of just picking up the dude last night.

On to the real matches.  My first one was with none other than Ray, a Chun Li player versus my Viper.  I wish I could remember the specifics of the match, but I know that I rocked the first match pretty easily.  For the second one I was able to carry some of that momentum, but it ultimately didn’t prove to be enough and he got me by a very thin margin.  The third one I got raped, because I think he had downloaded my Viper and I ran out of tricks.  Not gonna lie, it was pretty demoralizing and I can’t even think of what I could have done better besides kept my nerves under control.  I recall my hands still being really shaky while fiddling with my wallet to lend some money to Andrew.

Second match was against a Cammy player.  I absolutely suck ass at the Cammy-Viper matchup, I’ve got so little experience with that matchup that I didn’t even want to risk it.  I also hear that the matchup is greatly in Cammy’s favor anyway.  So I counterpicked right away with Ryu.  And I steamrolled him.  Focus-attacked the Spiral Arrows, Shoryuken’d the jump-ins, and Hadouken’d her to death.  Nothing fancy at all, I didn’t use my Ultra at all because he never got me past half life.  I feel bad for counterpicking since Viper’s supposed to be my perfect character, but I figured since it was the last one of the season I might as well go for broke.

Next match was against a Guile player, and the matchup is in Viper’s favor.  Nonetheless, I lost it due to what I felt were tourney nerves.  I wish I could remember the specifics of that match too, but I KNOW I got hit by another fucking wakeup Ultra.  Man, that’s annoying.  Shortly after I lost that I switched right to Ryu and beat him down with my standard shit.  I think I got an SRK FADC Ultra in there but launched it too soon, only tipping him.  He switched to El Fuerte right after, which freaked me out a bit, but I kept my cool and returned the pressure to keep him from running too much.

Last match was against yet another Guile player, who I’ve actually fought before.  A-Rodt’s a pretty cool guy, and I remember rolling through his Guile with Viper like it was nothing, but this time he actually beat me on the first go.  Didn’t help that this was right after my previous match, and A-Rodt had been watching my Guile-Viper fight.  I switched to Ryu yet again, but it didn’t work out for me this time and I lost.  Can’t remember specific details of this fight, either.  Maybe my memory’s going.

After tasting defeat, I went back to the casual station, hands still shaking and chest still hurting.  Even now, remembering the feeling I had makes my hands shake and screws up my typing.  After awhile I was able to cool down and play some matches with this new Bison player, Stefan, who I had actually met/fought at Gameworks a couple weeks ago!  I did pretty well against him, I think I only gave up one round.   I’ll probably be seeing more of him in the future.  I also played against the person who I view as the best Blanka player in AZ, Luey, and while it was my turn to get steamrolled, I feel like I learned a lot about the matchup and Luey was really cool about giving me some pointers.  Partway through our matches Zaine showed up (Zaine/Flook is pretty cool.  He’s a big guy who just got out of the service midseason.  He, I, and a guy from Tucson named Forward/Sean are the only Vipers in AZ.) and gave me some pointers on the Blanka matchup, mainly that Viper elbow (F+MP) beats electricity clean.  Then we played some more matches and it culminated into Viper vs. Viper.  I lost, but I picked up a lot of neat tricks.  Gotta see if I can work some seismo feints into my game.

So, I’ve got a bit of a laundry list to work on after another average performance today.  Outside of the game itself, I need to learn to deal with my tourney nerves.  I think I cut some years off of my life, and shaky hand syndrome really fucks with my game.  I also hate the idea of counterpicking with a high tier character, as natural as Ryu feels.  I should also play more live matches, probably at Dorion’s.

Inside of the game, I need to work on the following:

  • SJC FADC.  It’s infuriating that I couldn’t pull these off on command today.  I need to practice these with a real person, I think that working closely with Andrew before moving on to Reece, Luey, and Dan will help me really work them into my game.
  • Corner EX Seismo Tigerkneed TK.  I screwed up the timing way too many times today and gave away too many opportunities.
  • Feints. Being able to pull the feints off at home doesn’t mean anything.  I can attribute it to lag on my own TV, but that doesn’t help the situation at all besides giving me an excuse.  I need to play more at Dorion’s so I can work on my adjustment speed to new TV’s, or at the worst, connect some composite cables and run the game at home like that every once in awhile.
  • Fierce-Feint-Fierce. I think I’ve put this one off long enough.  The next tier of my game revolves around me learning to punish using this combo.  I’ll learn to combine that with SJC FADC and up my Viper game.
  • j.HK xx m.BK. Not hard to execute at all, it’s just learning when to use them.  Basically, j.HK hits the front and if they block it, m.BK hits the back.  Pretty useful, but if the j.HK hits I just threw away a combo opportunity.
  • Viper elbow works on Blanka! Thanks, Zaine!
  • Balrog still shuts me down. I’ve got no way of practicing this besides hitting up Shane or Reece.  May have to go to SRK for PSN buddy hunting.
  • Guile.  WTF? I have no idea why I lost this matchup.  I think I got arrogant and fell into tier-hype, thinking the matchup was free just because Viper has an advantage.  I lost two Viper-Guile matchups and had to…
  • Fall back on Ryu…why?! I should be DONE with Ryu by now.  I feel like a scrub.  It’s funny that I still racked up some wins (and a slaughter against that Cammy player) even though I absolutely never practice with him anymore.  Is it worth busting him out in training mode again and conforming?